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Raksts: Vērtīga pieredze jauniņajiem (angliski). III

  1. #1
    Pievienošanās datums
    Sep 2008
    Dzīvesvieta
    Latvija, Jelgava/Rīga
    Ieraksti
    128

    Pamata Vērtīga pieredze jauniņajiem (angliski). III

    In the following message, we will discuss different targets that an attacker can take down using catapults. Depending on number of catapults that you as an offensive player own, following scenarios are possible-efficient to go for.
    Rule of the game is simple: The more catapult you own, the more targets you can take down with one travel (duh!). See what is your current catapult count, and match with following cases:

    Catapulting: Feeders (non-capital villages)
    When the targeting village is a feeder, use the following templates for your ease:
    If attacker has 40 catapults:
    Wave 1: All infantry + All cavalry + All Rams + 40 catapults + Hero ---> Warehouse or Granary (single Target)


    If attacker has 80 catapults:
    Wave 1: All infantry minus some for next waves + All cavalry + All Rams + 32 catapults + Hero ---> Cropland, Cropland
    Wave 2: 200 infantry + 32 catapults ---> Cropland, Cropland

    NOTE: Use rest of catapults for sending fake.


    If attacker has 120 catapults:
    Wave 1: All infantry minus some for next waves + All cavalry + All Rams + 32 catapults + Hero ---> Cropland, Cropland
    Wave 2: 200 infantry + 32 catapults ---> Cropland, Cropland
    Wave 3: 700 infantry + 32 catapults ---> Cropland, Cropland
    Wave 4: 200 infantry + 10 catapults ---> Grain Mill, Bakery

    NOTE: Use rest of catapults for sending fake.


    If attacker has around 160 Catapults:
    Wave 1: All infantry minus some for next waves + All cavalry + All Rams + 31 catapults + Hero ---> Cropland, Cropland
    Wave 2: 200 infantry + 31 catapults ---> Cropland, Cropland
    Wave 3: 700 infantry + 55 catapults ---> Granary (Single Target)
    Wave 4: 200 infantry + 31 catapults ---> Cropland, Cropland

    NOTE: Use rest of catapults for sending fake.


    If attacker has around 210 Catapults:
    Wave 1: All infantry minus some for next waves + All cavalry + All Rams + 31 catapults + Hero ---> Cropland, Cropland
    Wave 2: 200 infantry + 31 catapults ---> Cropland, Cropland
    Wave 3: 700 infantry + 106 catapults ---> Granary, Main Building
    Wave 4: 200 infantry + 31 catapults ---> Cropland, Cropland

    NOTE: Use rest of catapults for sending fake.


    If attacker has around 260 Catapults:
    Wave 1: All infantry minus some for next waves + All cavalry + All Rams + 31 catapults + Hero ---> Cropland, Cropland
    Wave 2: 200 infantry + 31 catapults ---> Cropland, Cropland
    Wave 3: 700 infantry + 106 catapults ---> Granary, Main Building
    Wave 4: 200 infantry + 31 catapults ---> Cropland, Cropland
    Wave 5: 200 infantry + 53 catapults ---> Warehouse (Single Target)

    NOTE: Use rest of catapults for sending fake.


    If attacker has around 320 Catapults:
    Wave 1: All infantry minus some for next waves + All cavalry + All Rams + 30 catapults + Hero ---> Cropland, Cropland
    Wave 2: 200 infantry + 30 catapults ---> Cropland, Cropland
    Wave 3: 700 infantry + 106 catapults ---> Granary, Main Building
    Wave 4: 200 infantry + 30 catapults ---> Cropland, Cropland
    Wave 5: 200 infantry + 106 catapults ---> Warehouse, Market Place

    NOTE: Use rest of catapults for sending fake.


    With such templates, you get an idea how to set waves for feeder (non-capital) villages. Make sure you're following the same amount of catapults in each wave, using too many cata in a wave is inefficient way or overkill and using too few catapults resulting in minor damages or no damage

    It is important to read this link and pay close attention to the catapult/building table:
    http://travian.wikia.com/wiki/Fire_Catapults
    In the table it shows for a level 10 building (or resource mine) how many catapults is required to destroy it completely. For a level 10 building (or mine field), 14 catapults are enough to destroy it completely. Therefore, 28 to 30 catapults are enough to take down 2 croplands with rally point level 20. Sending 40+ cata for taking down two level 10 building is a waste, especially in early game where cata counts are usually limited and few.
    To completely destroy a level 20 building, 53 catapults are required. Hence 106 catapults to take two level 20 buildings in one wave. Make sure to read that table critically, it gives you perfect idea on how catapults operate.

    /Autors - Serok II/

  2. #2
    Pievienošanās datums
    Aug 2011
    Ieraksti
    88

    Pamata

    Bišķi nepiekrītu, bet ir ok priekš jaunajiem.
    Šitais der, ja ir so-so neta pieslēhums, un nezin kā ar uzbrukumiem vienā sekundē. Ja piemēram točna zin, ka otro var paspēt tajā pašā sekundē, tad otro liek vismazāko vilni, arī ar maz katām, lai nosistu dzirnavas + maiznīcu -> viņām ir max lvl5, vajag maz katu un armijas, un var kaut ko vairāk atstāt pārējiem viļņiem -> ja citā vilnī būs iespraudums, būs mazāki zaudējumi vai vairāk nonestu vienību pretiniekam

  3. #3

    Pamata Noobaks

    Liels paldies . šis man noderēs..

  4. #4
    Pievienošanās datums
    Oct 2016
    Dzīvesvieta
    Salaspils
    Ieraksti
    3

    Pamata ,

    ļoti žēl, ka nav iztulkots, ļoti grūti saprast, kas tur rakstīts

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